top of page
HomeTree.jpg
D15A87DD-1776-489C-9646-1244DC0FB395_1_105_c.jpeg

Kyle Bidinger
281.638.0751

kdbidinger@yahoo.com

Born and raised in Houston, Texas 1992-2011

Education: DigiPen Institute of Technology, Redmond, Washington  
  Bachelor of Fine Arts, Digital Art and Animation in May 2016


Relocating from Seattle, Washington to Central Florida looking for Animation work.

Experience

................................................................................................................................................................
Lionbridge Technologies, Bellevue, Washington
January 2019–present


Software Test Lead
July 2022 - Present
Remote • Ran a small team of testers along side developers running test requests based on the needs of the client
and looking for bugs and filing reports. Worked with developers Harebrained Schemes Studios on the title
The Lamplighters League.


Senior Game Tester
January 2019 – July 2022
Redmond, WA · On-site and Remote
Worked with multiple companies on quality assurance looking for and reporting bugs and other tasks required.
Worked on titles with companies Microsoft, 2K Games, Zynga games, and NaturalMotion.

October 2020 - July 2022
Remote • Worked on a project for publisher Zynga games and developers NaturalMotion on mobile game
Star Wars: Hunters. Worked on quality assurance on early stages of development.


Test Associate III
August 2019 - October 2020
Worked on the TestX project for Microsoft (on location). Working on the early development of the Xbox Series S|X before release. Tested performance with current and unreleased catalog of games while looking for issues and filing reports.


Test Associate II
July 2019 - August 2019
Worked on a short project for 2K on the NBA 2K20 title. Our team focused on a separate area of the title looking for bugs and filing reports.


Test Associate I
January 2019 - July 2019
Worked on Microsoft Xbox on their backwards compatibility project. Working with titles looking for bugs and filing issues on titles that would be brought back to current generation of Xbox.

................................................................................................................................................................

MyPad3d, Seattle, Washington
CG Graphic Artist Developer
May 2016-August 2017
Model, texture and building 3D architectural designs

................................................................................................................................................................

Digipen’s the Deans
Student – EnvironmentAL Artist
September 2015-April 2016

My senior game team, The Deans, created Ascension—a third-person, 3D puzzle platformer where you play as Orion as he makes his way through Krino in a trial to become a God. My role in the team was to create and place most of the environment art throughout the game, which mostly consisted of organic props, such as rocks, trees, foliage, etc.
https://arcade.digipen.edu/games/the-ascension


Digipen’s Team Enso
Student – Character Modeler/3D Modeler
September 2015-April 2016

My junior team game, titled Colossal, is a first-person arena shooter. My role, as a volunteer, was to design 3 different mechs and model and texture one to be used in game. https://arcade.digipen.edu/games/colossal

................................................................................................................................................................

bottom of page